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图形控件(C#学习随笔—自定义控件(线,箭头等图形))

放大字体  缩小字体 来源:付费看电影 2026-04-17 17:07  浏览次数:11

使用过C# Winform的朋友们,可能会发现,Winform自带的空间库里面是没有简单的绘图控件的,比如线条,箭头等等。如果我们需要显示类似的图形的时候,我们就需要直接在窗口上进行绘制。说实话,我是不太习惯这么搞的,坐标定位比较麻烦,而且当窗口扩大或者缩小时,绘制的图形还需要重新定位。

因此,在本文中,我创建了可以实现线条和箭头的控件,这样,可以代替窗口上直接绘制,而且能够重复使用。当然,我之前的文章也有介绍其他一些基础控件的自定义,如果有兴趣的朋友们可以看看,链接如下:

ntent="mp" data-source="innerlink" href="https://www.toutiao.com/i7013639988038386213/?group_id=7013639988038386213" rel="noopener noreferrer noopener noreferrer" target="_blank">C#学习随笔—自定义控件(面板)

ntent="mp" data-source="innerlink" href="https://www.toutiao.com/i7017699549959455264/?group_id=7017699549959455264" rel="noopener noreferrer noopener noreferrer" target="_blank">C#学习随笔—自定义控件(Label控件)

言归正传,本文我们想要实现的效果图如下:

箭头形状的效果图

线性形状效果图

要想实现上述的效果图,主要是借助C# GDI本身的绘图功能,画线之后有自己的端头形状,其中就有箭头,然后就是内部颜色的填充。

首先来看,画线功能,如下代码:

Pen _pen = new Pen(_brush, this._lineStartWidth);_pen.DashStyle = this._lineDashStyle;AdjustableArrowCap _cap = new AdjustableArrowCap(this._startArrowSizeWidth, this._startArrowSizeHeight, true);_pen.CustomStartCap = (CustomLineCap)_cap;

AdjustableArrowCap定义了自定义的箭头形状,可以根据自己的设置,配置箭头的大小。Pen可以对线进行绘画,可以设置其线宽,进而调整线的宽度。然后将Pen的端头形状设置为箭头即可。如果不需要箭头,只要定义_pen.StartCap即可,如_pen.StartCap = LineCap.Flat;之后对线的类型(实线还是虚线)设置Pen的DashStyle即可。

线条的颜色渐变,可以配置LinearGradientBrush填充Pen即可,基本的格式为:

LinearGradientBrush _brush = new LinearGradientBrush(_startPoint, _endPoint, this._startColor, this._endColor);Pen _pen = new Pen(_brush, this._lineStartWidth);

接下来就是最后一个比较麻烦的功能,线宽变化,就是说线开始时的线宽小,之后逐渐增加到终点。说实话,这个功能我现在想到的方法比较简单,就是一段一段的绘制线。结果就是图形加载会较慢,而且颜色的渐变不太好控制,因此,我目前的代码,如果想要线宽渐变,那么颜色就是用固定的颜色。不过,基本满足了我平时的使用。如果大家有好的思路和方法,也可以留言,万分感谢。下面我来大概说一下我的实现思路:

首先,先画一条线宽固定的线,线的接头可以配置成想要的箭头大小,这样,我就不需要关注箭头的实现了,我只需要想办法实现线宽的变化。一个循环,将起点和终点分隔为100份,然后每一份的线,设置不同的线宽宽度,就可以基本实现,线宽的可变。

到这里,大体的思路是有了,不过,还有一个小问题需要解决,如果从起点到终点分隔的话,那么到了线的终点,线宽将会把箭头覆盖掉,无法显示我们想要的功能,就想下图所示:

因此,我们需要设置一个Offset,终点的坐标要减去这个Offset,这样,终点的线宽就不会影响箭头的显示了。那么这个Offset是如何确定的呢,要知道,用户的箭头大小是不确定的,线宽也是不确定的,因此,这个Offset不能是一个定值,需要随着线的线宽以及箭头的高度来调整。

如上图所示,我们只需要将起点到终点减去Offset点分成100份即可,那么已知start,end的坐标,还有offset的值(箭头的高度乘以线宽),如何求得A点的坐标呢?简单的三角函数的勾股定理就可以求解,实现函数如下:

        //get x value of triangle        private float tri_x_value(float start_x, float start_y, float end_x, float end_y,float edge )        {            float value;            try            {                value = edge * (end_x - start_x) /(float)System.Math.Sqrt( ((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y)));            }            catch            {                value = 0;            }            return value;        }        //get y value of triangle        private float tri_y_value(float start_x, float start_y, float end_x, float end_y, float edge)        {            float value;            try            {                value = edge * (end_y - start_y) / (float)System.Math.Sqrt(((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y)));            }            catch            {                value = 10;            }            return value;        }

根据上述计算即可得出一个动态调整的Offset值,目前试用效果还是可以的。到此,我们实现该控件的思路完全清楚了,我们就可以开始实现想要的控件了,全部代码如下:

using System;using System.Collections.Generic;using System.ComponentModel;using System.Drawing;using System.Data;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;using System.Drawing.Drawing2D;namespace MyLib_Simply{    public partial class SimplyCtrlLine : UserControl    {				//线的宽度是否变化,Line表示不变化,Pie表示扇形变化        public enum line_shape_style        {            Line,            Pie,        }        private line_shape_style _lineShapeStyle = line_shape_style.Pie;        [Description("Line Shape Style"),Category("LineUserDefined")]        public line_shape_style LineShapeStyle        {            get { return _lineShapeStyle; }            set { _lineShapeStyle = value; }        }				//线的虚实类型        private DashStyle _lineDashStyle = DashStyle.Solid;        [Description("Line Dash Style"),Category("LineUserDefined")]        public DashStyle LineDashStyle        {            get { return _lineDashStyle; }            set { _lineDashStyle = value; }        }				//线开始的颜色        private Color _startColor = Color.Red;        [Description("Start Color"),Category("LineUserDefined")]        public Color StartColor        {            get { return _startColor; }            set { _startColor = value;  }        }				//线终点的颜色,        private Color _endColor = Color.Red;        [Description("End Color,only available for Line Shape Type (Line)"), Category("LineUserDefined")]        public Color EndColor        {            get { return _endColor; }            set { _endColor = value;  }        }				//线开始的宽度        private int _lineStartWidth = 1;        [Description("Line Start Point Width"),Category("LineUserDefined")]        public int LineStartWidth        {            get { return _lineStartWidth; }            set { _lineStartWidth = value; }        }				//线宽变化时的终点的线宽        private int _lineEndWidth = 10;        [Description("Line End Point Width,only available for Pie Line Shape Type"), Category("LineUserDefined")]        public int LineEndWidth        {            get { return _lineEndWidth; }            set { _lineEndWidth = value;  }        }				//线开始的形状配置        private LineCap _startLineCap = LineCap.Flat;        [Description("Line Start Style"),Category("LineUserDefined")]        public LineCap StartLineCap        {            get { return _startLineCap; }            set { _startLineCap = value;  }        }        //线结束的形状配置        private LineCap _endLineCap = LineCap.ArrowAnchor;        [Description("Line End Style"), Category("LineUserDefined")]        public LineCap EndLineCap        {            get { return _endLineCap; }            set { _endLineCap = value;  }        }				//箭头缩进        private float _startArrowInset = 3;        [Description("Start Arrow Inset,only available for Arrow LineCap"),Category("LineUserDefined")]        public float StartArrowInset        {            get { return _startArrowInset; }            set { _startArrowInset = value;  }        }				//箭头宽度        private float _startArrowSizeWidth = 10;        [Description("Start Arrow Line Cap Size Width"), Category("LineUserDefined")]        public float StartArrowSizeWidth        {            get { return _startArrowSizeWidth; }            set { _startArrowSizeWidth = value; }        }				//箭头的高度        private float _startArrowSizeHeight = 10;        [Description("Start Arrow Line Cap Size Height"), Category("LineUserDefined")]        public float StartArrowSizeHeight        {            get { return _startArrowSizeHeight; }            set { _startArrowSizeHeight = value; }        }        private float _endArrowInset = 3;        [Description("End Arrow Inset,only available for Arrow LineCap"),Category("LineUserDefined")]        public float EndArrowInset        {            get { return _endArrowInset; }            set { _endArrowInset = value; }        }        private float _endArrowSizeWidth = 10;        [Description("End Arrow Line Cap Size Width"),Category("LineUserDefined")]        public float EndArrowSizeWidth        {            get { return _endArrowSizeWidth; }            set { _endArrowSizeWidth = value; }        }        private float _endArrowSizeHeight = 10;        [Description("End Arrow Line Cap Size Height"), Category("LineUserDefined")]        public float EndArrowSizeHeight        {            get { return _endArrowSizeHeight; }            set { _endArrowSizeHeight = value; }        }				//线开始的坐标X        private float _startPointX = 2;        [Description("Line Start Point X"),Category("LineUserDefined")]        public float StartPointX        {            get { return _startPointX; }            set { _startPointX = value;  }        }				//线开始的坐标Y        private float _startPointY = 2;        [Description("Line Start Point Y"), Category("LineUserDefined")]        public float StartPointY        {            get { return _startPointY; }            set { _startPointY = value; }        }        private float _endPointX = 50;        [Description("Line End Point X"), Category("LineUserDefined")]        public float EndPointX        {            get { return _endPointX; }            set { _endPointX = value; }        }        private float _endPointY = 50;        [Description("Line End Point Y"), Category("LineUserDefined")]        public float EndPointY        {            get { return _endPointY; }            set { _endPointY = value;  }        }        public SimplyCtrlLine()        {            InitializeComponent();                        base.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw, true);            this.BackColor = SystemColors.Control;        }      //重绘函数        protected override void onPaint(PaintEventArgs e)        {            PointF _startPoint = new PointF(this._startPointX, this._startPointY);            PointF _endPoint = new PointF(this._endPointX, this._endPointY);            LinearGradientBrush _brush = new LinearGradientBrush(_startPoint, _endPoint, this._startColor, this._endColor);            Pen _pen = new Pen(_brush, this._lineStartWidth);            _pen.DashStyle = this._lineDashStyle;            if (this._startLineCap == LineCap.ArrowAnchor)            {                AdjustableArrowCap _cap = new AdjustableArrowCap(this._startArrowSizeWidth, this._startArrowSizeHeight, true);                _cap.MiddleInset = this._startArrowInset;                _pen.CustomStartCap = (CustomLineCap)_cap;                _cap.Dispose();            }            else            {                _pen.StartCap = this._startLineCap;            }            if (this._endLineCap == LineCap.ArrowAnchor)            {                AdjustableArrowCap _cap = new AdjustableArrowCap(this._endArrowSizeWidth, this._endArrowSizeHeight, true);                _cap.MiddleInset = this._endArrowInset;                _pen.CustomEndCap = (CustomLineCap)_cap;                _cap.Dispose();            }            else            {                _pen.EndCap = this._endLineCap;            }            e.Graphics.Clear(this.BackColor);            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;            switch (this._lineShapeStyle)            {                case line_shape_style.Line:                default:                    e.Graphics.DrawLine(_pen, _startPoint, _endPoint);                     break;                case line_shape_style.Pie:                    _pen.Color = this._startColor;                    e.Graphics.DrawLine(_pen, _startPoint, _endPoint);                    //_pen.CustomStartCap = null;                    //_pen.CustomEndCap = null;                    _pen.StartCap = LineCap.Flat;                    _pen.EndCap = LineCap.Flat;                    _pen.Color = this._startColor;                    PointF temp_point = _startPoint;                    for (int temp = 0; temp < 100; temp++)                    {                        _pen.Width = this._lineStartWidth + (float)((this._lineEndWidth - this._lineStartWidth) / 100.0*temp);                        _endPoint = new PointF((float)(this._startPointX + (this._endPointX - this._startPointX-tri_x_value(this._startPointX,this._startPointY,this._endPointX,this._endPointY, this._lineStartWidth * this._endArrowSizeHeight)) / 100.0 * (temp + 1)), (float)(this._startPointY+(this._endPointY - this._startPointY- tri_y_value(this._startPointX, this._startPointY, this._endPointX, this._endPointY, this._lineStartWidth * this._endArrowSizeHeight)) / 100.0 * (temp + 1)));                        e.Graphics.DrawLine(_pen, temp_point, _endPoint);                        temp_point = _endPoint;                    }                    break;            }                        e.Graphics.Dispose();            _pen.Dispose();            _brush.Dispose();            base.onPaint(e);        }        //get x value of triangle        private float tri_x_value(float start_x, float start_y, float end_x, float end_y,float edge )        {            float value;            try            {                value = edge * (end_x - start_x) /(float)System.Math.Sqrt( ((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y)));            }            catch            {                value = 0;            }            return value;        }        //get y value of triangle        private float tri_y_value(float start_x, float start_y, float end_x, float end_y, float edge)        {            float value;            try            {                value = edge * (end_y - start_y) / (float)System.Math.Sqrt(((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y)));            }            catch            {                value = 10;            }            return value;        }        protected override void WndProc(ref Message m)        {            if (m.Msg != 20)            {                base.WndProc(ref m);            }        }    }}

至此,该控件的基本实现已经完成,不过这个控件还有很大的改进空间,比如,除了直线,是不是可以画曲线?线宽和线的颜色同时线性变化?目前控件线的大小通过指定坐标实现,未来是否可以调整控件窗口就可以实现线宽,线长的调整?等等,这些都会是我之后研究的内容,今天分享的内容对于一般的形状实现基本够用,希望可以帮到大家,同时也希望大家如果有好的思路,也不吝分享。

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